# Loot Dispute Resolution Process ## Overview Loot disputes are the leading cause of party dissolution, inter-party violence, and strongly worded messages to Questboard support. This document outlines the formal dispute resolution process. ## When to File a Dispute File a dispute when: - A party member took an item without party consensus - The agreed-upon distribution model was not followed - An item's value was misrepresented during distribution - Someone "accidentally" put a party item in their personal bag - The rogue is being the rogue Do not file a dispute for: - Cursed items (you picked it up, you own it) - Consumables used during the quest (that healing potion is gone, let it go) - Items lost to environmental hazards (lava, river, dragon stomach) - Hurt feelings about not winning a roll ## Process ### Step 1: Internal Resolution (24 hours) The party must attempt to resolve the dispute internally. Questboard will not hear a case that hasn't gone through internal discussion first. "Discussion" means talking. It does not mean: - Challenging the other party member to a duel - Stealing the item back while they sleep - Hiring a third party to steal the item back - Polymorphing the disputed item into something worthless ### Step 2: Formal Filing If internal resolution fails, either party may file a dispute through the Questboard portal. Required information: - Quest number - Item in dispute (name, description, appraised value) - Your claim (why you should have it) - Evidence (witness statements, [loot audit logs](audit-log.md), party agreement) - Filing fee: 50 gold (refunded to the winning party) ### Step 3: Arbitration Panel The panel consists of: - One retired adventurer (for practical perspective) - One merchant guild representative (for valuation expertise) - One cleric of a neutral deity (for the binding oath) The panel reviews all evidence, interviews both parties (separately, to avoid fistfights in the hearing room), and renders a decision within 5 business days. ### Step 4: Binding Decision Decisions are magically binding. This means: - The item physically cannot be used by the non-awarded party - Attempting to circumvent the binding results in a minor curse (itching, hiccups, or an inability to tell lies for 30 days) - Appeals are heard once per dispute, require a 200 gold fee, and succeed approximately 3% of the time ## Common Rulings | Dispute Type | Typical Ruling | |-------------|---------------| | "I called dibs" | Dibs is not recognized. Denied. | | "I did the most damage" | Contribution is one factor, not the only factor. | | "I need it more" | Need is assessed by the panel, not self-reported. | | "I found it first" | Finding is not ownership until the party agrees. | | "The rogue already sold it" | Rogue pays market value to the awarded party. Rogue receives a conduct warning. | ## Statistics - Average disputes per quarter: 847 - Average resolution time: 4.2 days - Disputes involving rogues: 61% - Disputes resolved by the item turning out to be cursed: 8% - Disputes where both parties were wrong: 23%