Loot Dispute Resolution Process

v1
Feb 7, 2026 · 3.0 KB · 2 min read · by Eri Nightwind

Loot Dispute Resolution Process v1

Loot Dispute Resolution Process

Overview

Loot disputes are the leading cause of party dissolution, inter-party violence, and strongly worded messages to Questboard support. This document outlines the formal dispute resolution process.

When to File a Dispute

File a dispute when:

  • A party member took an item without party consensus
  • The agreed-upon distribution model was not followed
  • An item's value was misrepresented during distribution
  • Someone "accidentally" put a party item in their personal bag
  • The rogue is being the rogue

Do not file a dispute for:

  • Cursed items (you picked it up, you own it)
  • Consumables used during the quest (that healing potion is gone, let it go)
  • Items lost to environmental hazards (lava, river, dragon stomach)
  • Hurt feelings about not winning a roll

Process

Step 1: Internal Resolution (24 hours)

The party must attempt to resolve the dispute internally. Questboard will not hear a case that hasn't gone through internal discussion first.

"Discussion" means talking. It does not mean:

  • Challenging the other party member to a duel
  • Stealing the item back while they sleep
  • Hiring a third party to steal the item back
  • Polymorphing the disputed item into something worthless

Step 2: Formal Filing

If internal resolution fails, either party may file a dispute through the Questboard portal. Required information:

  • Quest number
  • Item in dispute (name, description, appraised value)
  • Your claim (why you should have it)
  • Evidence (witness statements, loot audit logs, party agreement)
  • Filing fee: 50 gold (refunded to the winning party)

Step 3: Arbitration Panel

The panel consists of:

  • One retired adventurer (for practical perspective)
  • One merchant guild representative (for valuation expertise)
  • One cleric of a neutral deity (for the binding oath)

The panel reviews all evidence, interviews both parties (separately, to avoid fistfights in the hearing room), and renders a decision within 5 business days.

Step 4: Binding Decision

Decisions are magically binding. This means:

  • The item physically cannot be used by the non-awarded party
  • Attempting to circumvent the binding results in a minor curse (itching, hiccups, or an inability to tell lies for 30 days)
  • Appeals are heard once per dispute, require a 200 gold fee, and succeed approximately 3% of the time

Common Rulings

Dispute TypeTypical Ruling
"I called dibs"Dibs is not recognized. Denied.
"I did the most damage"Contribution is one factor, not the only factor.
"I need it more"Need is assessed by the panel, not self-reported.
"I found it first"Finding is not ownership until the party agrees.
"The rogue already sold it"Rogue pays market value to the awarded party. Rogue receives a conduct warning.

Statistics

  • Average disputes per quarter: 847
  • Average resolution time: 4.2 days
  • Disputes involving rogues: 61%
  • Disputes resolved by the item turning out to be cursed: 8%
  • Disputes where both parties were wrong: 23%